Eyewitness account
LatLongAgo
Ready
Drag to scrub. Hold Shift for fine control. Click the year to type.
What happened next
A 360° scene from history.
You wake up somewhere in history.
Look around. Where are you? What year is it?
More modes & eras
Your collection
Atlas
Session
Settings
Archive report
Run complete
Master Chronocartographer
Lost Tourist
0
Hall of records
Leaderboard
Spectator replay
Run
Field log
Collection
Private leaderboards
Leagues
Bragging surface
My profile
Streak milestone
Day 7!
Step 1 of 5
Inspect the scene
New here?
How to play
The 60-second version
- Look around. Click and drag the panorama to inspect the scene. Wheel to zoom. Click the cyan + markers for short historical factoids.
- Place a pin. Click anywhere on the map to drop your guess for where this scene happened.
- Pick a year. Drag the timeline at the bottom. Hold Shift while dragging for fine control. Or click the year label to type one in directly.
- Submit. You score on both place and time. Five rounds per session.
No login is needed. Your progress lives in your browser. To enter the public leaderboard you'll be asked for an email at the end of a run — that's the only time it asks.
The five modes
- Classic
- Five random panoramas from the full archive of 336 historical scenes. Play as many runs as you want.
- Daily
- The same five rounds for every player worldwide, seeded by today's UTC date. One attempt per day. Builds your daily streak, which earns freezes (skip a day without breaking it) every seven days.
- Duel
- After finishing any session, click Challenge a friend to generate a 6-character code. Send the link. Whoever uses it plays the same five rounds you just played and tries to beat your score.
- Eyewitness
- No panorama. You read a three-line first-person account from someone who was there ("we rise before the river god is bright and haul ropes…") and deduce where and when. The panorama is revealed only after you submit.
- Newspaper
- No panorama. You read a redacted newspaper clip with names and places blacked out. Decode the era and place from context clues. Same reveal payoff at the end.
How scoring works
Each round is worth up to 5,000 points. You earn a place score and a time score, then they're combined.
- Place score decays smoothly with distance. Within ~8 km is perfect. Pinning the right country gives +800 bonus; right continent gives +300.
- Time score decays based on the era. Ancient rounds are forgiving (within ±380 years scores well); modern rounds are tight (within ±22 years).
- The two combine non-linearly: place counts a bit more than time. The result curve for each round is shown at reveal.
Tip: the timeline supports several ways to dial in a year. Drag normally for fast scrubbing, hold Shift for ~5× finer control, click the year label to type one in (e.g. 1492, 500 BCE), or use the + / − zoom buttons in the timeline header for broader sweeps. Arrow keys nudge ±5 years (Shift+arrows for ±1).
Sharing and friend duels
At the end of a run you'll see four share buttons:
- Copy result — Wordle-style emoji grid for chat. No spoilers.
- Save card — a polished PNG of your run with the world map and pins.
- Save replay — a 12-second WebM clip animating your run round by round.
- Challenge a friend — generates a duel link your friend can play.
- Spectator link — a read-only URL anyone can use to see your finished run.
When you paste a daily or duel URL into Discord, Slack, or Twitter, it auto-renders a custom unfurl image with today's stats or the duel code.
FAQ
Do I need an account?
No. The first time you load the game it gives you an anonymous token in your browser. You can play, build a streak, and unlock achievements without signing up. Your data is local. You only enter an email at the end of a run if you want your score on the public top-of-screen leaderboard.
What happens if I miss a daily?
If you have a streak freeze available, it auto-consumes one and your streak survives. Earn one freeze every seven consecutive days (max 3 saved). If your streak breaks, you get a 1.5× comeback bonus on your next three daily runs.
How do hotspots work?
The cyan + markers in panoramas are clickable. Each one reveals a one-sentence factoid about something in the scene — a flying buttress, a market stall, an architectural detail. They're free to use and don't cost score. Not every round has them yet.
Why is my place score so low even though I picked the right country?
The score is based on distance to the actual location. Right-country gives a bonus floor, but pinning London when the answer is Liverpool still has a ~280 km penalty on top.
The year I want isn't in the timeline.
Click the year label (next to "When") to type any year directly. Format: 1492, 1492 CE, 500 BCE, -500, 1492 AD.
Can I play yesterday's daily?
Not yet — daily challenges are once-per-day to keep them comparable. Classic mode randomly draws from the full archive if you want more rounds.
How does the leaderboard work?
The scrolling ticker at the top shows the highest scores submitted with an email address. Filter by era and region in the leaderboard modal (Settings → Leaderboard).
How is my email used?
Only to attribute your score on the leaderboard and (if you check the box) to send occasional emails about new daily challenges or features. We never sell or share it.
Why are the scenes generated rather than photographic?
Most of the scenes pre-date photography — the daguerreotype was invented in 1839, but most of our archive is older. The panoramas are AI-generated reconstructions based on historical research. They aim for plausibility, not perfect accuracy.
Personal stats
Field log
Where you guess
By era
Weekly recap
This week
Field log
Achievements
Acquisition opportunity
Acquire LatLongAgo, a finished historical 360° guessing game.
LatLongAgo is a working browser game where players inspect immersive historical scenes, place a world-map pin, choose a year, and score against the real location and date. It combines the appeal of location deduction, daily puzzle loops, history learning, social sharing, and classroom-friendly content in one brandable product foundation.
A fair asset-sale price above the requested $4,999 floor, priced below conservative engineering replacement cost while recognizing that current traffic and revenue should be verified by the buyer.
The buyer thesis
A rare bundle: brand, code, content, and a clear market wedge.
Proven game pattern
Location deduction already has mainstream precedent. GeoGuessr has been described as a global phenomenon with more than 100 million users, proving that map-based visual deduction can travel far beyond a niche geography audience.
Daily habit mechanics
The product includes daily challenges, streaks, share cards, duels, profiles, leagues, and leaderboards. These are the mechanics a buyer would otherwise need to build before testing growth.
Educational angle
It is not just a game clone. The historical time dimension creates a second axis of mastery and makes the product suitable for history teachers, museums, newsletters, creators, and edtech pilots.
Valuation
Why $12,500 is a fair listing price.
This is not priced as a revenue-multiple sale. It is priced as a strategic asset sale: a buyer gets a finished game, brandable domain, source code, content archive, audio/image assets, and a practical launchpad for monetization. The ask is intentionally below a conservative rebuild estimate.
Replacement Cost vs. Asking Price
BLS reported a May 2024 median annual wage of $133,080 for software developers. Divided over 2,080 work hours, that is about $64 per hour before payroll burden, design, QA, content, or management overhead. A 300-hour rebuild is already above the recommended ask.
| Asset layer | Evidence in this site | Conservative buyer value |
|---|---|---|
| Software product | Vite + TypeScript game client, Express API, SQLite, PWA, push, OG images, scoring, duels, profiles, leagues, stats, replay/share tooling. | $19k-$32k to rebuild at 300-500 developer hours using BLS median pay as a floor. |
| Content library | 336 sourced history rounds, 64 natural-wonder rounds, 524 hotspots, 191 eyewitness texts, 191 newspaper entries, 336 sound-design beds. | High leverage because it is already structured, researched, and wired into gameplay. |
| Brand and domain | LatLongAgo is short, memorable, descriptive, and ownable: latitude, longitude, and time in one name. | Domain aftermarket context supports four-figure value for strong names, before product value is considered. |
| Market option value | Fits games, geography, history, daily puzzles, education, creator content, museums, and travel-adjacent sponsorship. | The $12.5k ask buys a tested foundation instead of funding a blank-page prototype. |
What is included
A large working asset base, not a placeholder concept.
The counts below are from the repository as of this listing page. A buyer should verify final transfer scope, IP ownership, analytics, hosting credentials, and third-party service keys during diligence.
| Area | Current capability | Buyer advantage |
|---|---|---|
| Core gameplay | 360° panorama viewer, world map guessing, year timeline, two-part place/time scoring, hints, confidence wager, speed bonus. | A complete loop that users can understand in seconds and replay repeatedly. |
| Modes | Classic, Daily, Duel, Eyewitness, Newspaper, Quick, Detective, Nature, Theatre. | Multiple audiences can be tested without re-architecting the game. |
| Retention | Daily streaks, freezes, achievements, atlas collection, personal stats, weekly recap, seasons and ELO ladder. | The buyer starts with habit loops and progression systems in place. |
| Social growth | Share cards, replay videos, spectator links, friend duels, private leagues, OG unfurl images. | Built-in hooks for creators, classrooms, group chats, and newsletters. |
| Operations | Server-authoritative answers, private round IDs, content validation scripts, SQLite schema, push notifications, email-gated leaderboard. | A real foundation for operating the game, not a throwaway static prototype. |
Market support
The market signals favor browser-native learning games.
LatLongAgo sits at the intersection of casual games, geography, history, daily puzzles, and digital education. The current product is small, but the category signals are large enough to justify buying the foundation and focusing capital on distribution.
Gaming is mainstream
205.1MAmericans ages 5 to 90 regularly play video games, according to ESA's 2025 Essential Facts report.
Game-based learning is growing
22.0%Grand View Research projects the game-based learning market at a 22.0% CAGR from 2024 to 2030.
Digital education is expanding
$133.73BGrand View Research projects the global digital education market to reach $133.73B by 2030.
History has a learning gap
13%Only 13% of U.S. eighth graders reached NAEP Proficient or above in U.S. history in 2022.
Category Tailwinds
The opportunity is not to outspend incumbents. It is to own a focused, memorable wedge: "GeoGuessr meets world history." A buyer can target history creators, AP classrooms, geography clubs, museums, travel media, homeschool communities, and daily puzzle players with one coherent product story.
Global digital education market, Grand View Research.
| Signal | What happened | Relevance to LatLongAgo |
|---|---|---|
| GeoGuessr | Reported community of more than 100 million users after launching as a browser geography game. | Validates that location deduction can become a large consumer behavior. |
| Wordle / NYT Games | Wordle sold for a low-seven-figure price; NYT later said Wordle brought tens of millions of new users to The Times. | Shows that simple daily web games can be valuable to media companies when they drive habit and audience. |
| U.S. schools | NCES reported 49.6 million U.S. public preK-12 students in fall 2022. | Teacher and classroom packaging could turn the product into a low-cost supplemental learning tool. |
| AP World History | College Board reported 411,547 AP World History: Modern test takers in 2025. | A clearly reachable niche exists for students already studying global chronology and place. |
Growth plan
The next owner can focus on distribution and packaging.
The strongest buyer is someone with an audience or channel: a history creator, edtech operator, newsletter publisher, geography community, museum group, travel media brand, or small game studio.
| Phase | Action | Why it matters |
|---|---|---|
| Days 1-15 | Verify analytics, install product telemetry, audit content rights, capture baseline retention, publish the acquisition story. | Turns a product asset into an instrumented business asset. |
| Days 16-30 | Launch a public daily newsletter and creator challenge format: "Can you beat today's historian score?" | Daily content gives the game a repeatable reason to share. |
| Days 31-60 | Package classroom mode with assignment links, private league boards, no-spoiler answer reviews, and teacher guides. | Creates a B2B path that does not require massive consumer traffic. |
| Days 61-90 | Test premium features: archive access, custom packs, no ads, advanced stats, creator-branded events, and museum packs. | Moves from audience validation to revenue validation. |
Illustrative monetization sensitivity
These are not represented current results. They show why a $12,500 asset price can be rational if a buyer has distribution and can convert even modest active usage.
| Scenario | Audience or customer base | Pricing assumption | Annualized revenue |
|---|---|---|---|
| Small consumer win | 10,000 monthly active players, 1% paid | $3.99/month | About $4,788/year |
| Focused creator channel | 50,000 monthly active players, 2% paid | $3.99/month | About $47,880/year |
| Teacher license pilot | 200 teacher licenses | $99/year | About $19,800/year |
| Sponsored daily | 4 sponsor slots per month | $250/slot | About $12,000/year |
Diligence notes
Fair representation of risks.
A professional sale page should sell the upside without hiding the work. The buyer should price in verification and post-acquisition execution.
Traffic and revenue
No traffic, revenue, or subscriber number is claimed here. Request analytics exports, email-list counts, and payment records if they exist.
Content and IP
Verify ownership and transferability of generated images, audio, copy, domain, code, and third-party service accounts before closing.
Technical handoff
Budget for deployment review, dependency upgrades, monitoring, database backups, and key rotation after transfer.
Go-to-market
The buyer still needs distribution. The site is best for an operator who already knows how to reach players, teachers, or history fans.
Bottom line
List LatLongAgo at $12,500 USD.
The price is high enough to respect the brand, code, content, and creative asset base, but low enough to leave meaningful upside for a buyer who can bring distribution. For the right acquirer, this is a faster and cheaper path to a distinctive history-game business than starting from zero.
Research Sources
- U.S. Bureau of Labor Statistics, Software Developers, May 2024 median wage
- Entertainment Software Association, 2025 Essential Facts highlights
- Grand View Research, Game-based Learning Market Growth & Trends
- Grand View Research, Digital Education Market Size & Trends
- The Nation's Report Card, 2022 NAEP U.S. History achievement results
- Opera Newsroom, GeoGuessr World Championship 2025 partnership announcement
- Axios, New York Times acquisition of Wordle
- The New York Times Company, Q1 2022 results mentioning Wordle user impact
- NCES, U.S. public school enrollment
- College Board, AP World History: Modern score distributions
- InterNetX Snapshot Hub, domain aftermarket context citing Sedo 2024 sales data